JUNE 8-12
9 a.m.-noon ONLY Cinemaps: Establishing the Aesthetics of Imagined Worlds
Discover how concept artists design entire worlds for film, TV, and games—before a single character appears. Plans for these worlds are known as “cinemaps.” Explore environment design, architecture, and geography to create believable universes that feel cinematic and lived-in. Through cinemap designs learn how places shape stories and guide audiences through imagined spaces.
JUNE 22-26
9 a.m.-noon ONLY Drawing Behind the Seams: Costume Design + Fashion Illustration
Characters communicate who they are before they ever speak. Spend the week designing heroes, villains, and complex figures by exploring how costume, material, color, and culture convey things such as identity, status, and purpose. Emphasis will be placed on iteration and silhouette drawing, with the overarching topic of storytelling through clothing.
JULY 6-10
9 a.m.-noon ONLY A Cabinet of Creepy Curiosities
Dive into the strange, supernatural, and unknown! Design original creatures inspired by mythology, folklore, and science fiction, learning how anatomy, scale, environment, and behavior make monsters feel believable. From towering beasts to tiny, creepy crawlies, design creatures that will surely make people curious!
JULY 20-24
9 a.m.-noon ONLY One Sheet to Rule Them All: Making Iconic Poster Art
A single image can define an entire story. Learn how illustrators and designers create powerful movie and game posters that communicate genre, mood, and narrative at a glance. Through thumbnailing, composition studies, and final illustration, design original “one-sheet” posters that sell a story before the trailer ever plays.